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Job Information
Meta Graphics Software Engineer, Systems - Reality Labs in Burlingame, California
Summary:
Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come.
Required Skills:
Graphics Software Engineer, Systems - Reality Labs Responsibilities:
Develop graphics frameworks, algorithms and features to increase conformance and performance of the graphics software stack
Write high-quality, performant, and maintainable code
Develop unit-level and end-to-end tests to enhance coverage of the graphics stack
Build tools for capturing and analyzing the conformance and performance of graphics APIs
Collaborate with cross-functional engineering teams to deliver innovative features to the graphics stack for future products
Minimum Qualifications:
Minimum Qualifications:
Currently has, or is in the process of obtaining a Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
2+ years of graphics software engineering experience
2+ years of experience with C/C++ programming
2+ years of object-oriented and component-based design experience
Problem-solving and communication skills
Preferred Qualifications:
Preferred Qualifications:
Experience with graphics APIs (Vulkan, Direct3D, OpenGL, etc.)
Experience with shader languages (HLSL/GLSL) and shader development including performance and power optimizations in the hardware.
Experience with low level performance profiling and optimization
Experience with graphics debugging/performance analysis tools such as RenderDoc, Nsight, RGP, GPA, Snapdragon Profiler
Experience implementing or working with graphics abstraction layers in game engines such as Unreal/Unity
Public Compensation:
$56.25/hour to $173,000/year + bonus + equity + benefits
Industry: Internet
Equal Opportunity:
Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations-ext@fb.com.